Self Simulated

Skip to product information

Self Simulated

You wake up inside a machine, stripped of memory and identity. You are a digital copy of yourself, fighting through level after level to reclaim your past. Fast movement, instant retries, and high-precision platforming make this a pure test of reflexes and focus.

Play the demo here.

You wake up inside a machine, stripped of memory and identity. You are a digital copy of yourself, fighting through level after level to reclaim your past. Fast movement, instant retries, and high-precision platforming make this a pure test of reflexes and focus.

Play the demo here.

Compatible With

Play original N64® cartridges on any modern display with perfect accuracy.

Compatible With

Cloud Chromatic Sapphire front view

The best way to play Game Boy® and Game Boy Color® games.

  • Fast-paced platforming with tight controls
  • Over 100 levels filled with enemies and traps
  • Assist settings like triple jump and auto-stomp
  • Hardcore mode resets the game when hit
  • Built-in speedrun timer
  • Auto-save after each level
  • Optional tip system and progress counters

Customers Also Like

All 4 of our M64 launch titles: Buck Bumble, Extreme-G: Turbo Fusion, Xeno Crisis, and Xibalba 64.

View full details

About the Developer

Bio

Name / Studio Name

Martin Cremerius-Gauer / 2nd Law Games

Location

Duisburg, Germany

How It Started

It started as an idea to build a playable portfolio for my personal website – and that’s when I discovered GB Studio. From there, I was hooked.

Other Games / Projects

Self Simulated is my first “real” video game. Since then, I’ve started work on Fuse Dash, an arcade-style action platformer for the Game Boy Color that’s still in development. I’ve also helped with level design and QA testing for other indie devs' projects along the way.

Fun Fact

Self Simulated was made while camping across Europe – Italy, Norway, Denmark, England, Scotland, and the Netherlands. I worked entirely on my laptop while on the road. Oh, and my wife designed two of the levels!

The Idea

Why I Made This Game

Making a video game has always been a dream of mine. After watching Game Maker’s Toolkit’s video “Why Does Celeste Feel So Good to Play?”, I wanted to try building a platformer that felt just as smooth and satisfying – on the Game Boy Color, no less.

What Makes This Game Special

Just the fact that it exists! When I look back at the time, effort, and learning that went into Self Simulated, it honestly feels like a miracle. Like – I made a video game! That’s freaking awesome.

You'll Love This If...

You enjoy tight, responsive platformers – especially if you like mastering precise controls.

Inspiration / Influences

My aim was to create something that feels like a mix between Celeste and Katana Zero – but on the GBC.

Favorite Feature

Definitely the assist settings. They let players tweak the game’s difficulty to match their play style, which makes it more accessible without compromising the core experience.

4.9
Rated 4.9 out of 5 stars
Based on 258 reviews
258 reviews
  • Matheus L.
    Verified Buyer
    7 hours ago
    Rated 5 out of 5 stars
    Worth picking it up

    Worth picking it up

  • CHENGHAO L.
    Verified Buyer
    1 week ago
    Rated 5 out of 5 stars
    Hood

    Pretty good

  • Gareth B.
    Verified Buyer
    1 week ago
    Rated 4 out of 5 stars
    Fun time

    Really enjoyed this title. Unique mechanics made for a lot of replayability.

  • Samuel B.
    Verified Buyer
    1 week ago
    Rated 5 out of 5 stars
    Really Nice

    Super fun and the graphics are super nice.

  • Ethan S.
    Verified Buyer
    1 week ago
    Rated 5 out of 5 stars
    Self simulated super cool

    Highly addictive and recommended, takes me back to playing sonic as a kid, love the graphics and the design of this highly recommended platform game.