Self Simulated
Self Simulated
You wake up inside a machine, stripped of memory and identity. You are a digital copy of yourself, fighting through level after level to reclaim your past. Fast movement, instant retries, and high-precision platforming make this a pure test of reflexes and focus.
Play the demo here.
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You wake up inside a machine, stripped of memory and identity. You are a digital copy of yourself, fighting through level after level to reclaim your past. Fast movement, instant retries, and high-precision platforming make this a pure test of reflexes and focus.
Play the demo here.
Compatible With

Play original N64® cartridges on any modern display with perfect accuracy.
Compatible With

The best way to play Game Boy® and Game Boy Color® games.
- Fast-paced platforming with tight controls
- Over 100 levels filled with enemies and traps
- Assist settings like triple jump and auto-stomp
- Hardcore mode resets the game when hit
- Built-in speedrun timer
- Auto-save after each level
- Optional tip system and progress counters
- Premium Cartridge
- Instruction Manual
- Chromatic Charm featuring game-specific character
- Genre: Platformer
- Platform: Chromatic
- Developer: 2nd Law Games
- Players: Single player
- Play Time: 2+ Hours
- Replayability: High
- Supported Languages: English
- Compatible With: Chromatic, Game Boy Color®
- Target Age: Everyone 10+
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About the Developer
Bio
Name / Studio Name
Martin Cremerius-Gauer / 2nd Law Games
Location
Duisburg, Germany
How It Started
It started as an idea to build a playable portfolio for my personal website – and that’s when I discovered GB Studio. From there, I was hooked.
Other Games / Projects
Self Simulated is my first “real” video game. Since then, I’ve started work on Fuse Dash, an arcade-style action platformer for the Game Boy Color that’s still in development. I’ve also helped with level design and QA testing for other indie devs' projects along the way.
Fun Fact
Self Simulated was made while camping across Europe – Italy, Norway, Denmark, England, Scotland, and the Netherlands. I worked entirely on my laptop while on the road. Oh, and my wife designed two of the levels!
The Idea
Why I Made This Game
Making a video game has always been a dream of mine. After watching Game Maker’s Toolkit’s video “Why Does Celeste Feel So Good to Play?”, I wanted to try building a platformer that felt just as smooth and satisfying – on the Game Boy Color, no less.
What Makes This Game Special
Just the fact that it exists! When I look back at the time, effort, and learning that went into Self Simulated, it honestly feels like a miracle. Like – I made a video game! That’s freaking awesome.
You'll Love This If...
You enjoy tight, responsive platformers – especially if you like mastering precise controls.
Inspiration / Influences
My aim was to create something that feels like a mix between Celeste and Katana Zero – but on the GBC.
Favorite Feature
Definitely the assist settings. They let players tweak the game’s difficulty to match their play style, which makes it more accessible without compromising the core experience.
- Joseph S.Verified Buyer19 minutes agoRated 5 out of 5 starsLove the game mechanics
Huge props to the dev(s) of this game. The mechanics and graphics are rad. Soundtrack slaps. Self simulated is an all round a great platformer.
Was this helpful? - Anthony C.Verified BuyerYesterdayRated 5 out of 5 starsFun and difficult platformer
Super tough game but can be played on easier modes. Took a while and multiple playthrough to beat it on the second hardest mode.bthe hardest mode is impossible I think.
Was this helpful? - Conner L.Verified Buyer2 days agoRated 5 out of 5 starsFresh & Fun
This is a a great game to add to your collection! So cool nee titles are being made for this system!
Was this helpful? - Jeremiah D.Verified Buyer4 days agoRated 5 out of 5 starsPlays smooth and looks great
Looks great and plays awesome on my gba, I may need to get my hands on a chromatic or a gameboy color
Was this helpful? - Luke C.Verified Buyer4 days agoRated 5 out of 5 starsThis game was a blast start to finish!
This game felt like a love letter to portal
Was this helpful?