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Self Simulated

Regular price $39.99 USD
Sale price $39.99 USD Regular price
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A high-speed precision platformer with over 100 levels, customizable assists, and a story about reclaiming your lost identity.

You wake up inside a machine, stripped of memory and identity. You are a digital copy of yourself, fighting through level after level to reclaim your past. Fast movement, instant retries, and high-precision platforming make this a pure test of reflexes and focus.

Play the demo here.

  • Fast-paced platforming with tight controls
  • Over 100 levels filled with enemies and traps
  • Assist settings like triple jump and auto-stomp
  • Hardcore mode resets the game when hit
  • Built-in speedrun timer
  • Auto-save after each level
  • Optional tip system and progress counters
  • Premium Cartridge
  • Instruction Manual
  • Chromatic Charm featuring game-specific character
  • Genre: Platformer
  • Platform: Chromatic
  • Developer: 2nd Law Games
  • Players: Single player
  • Play Time: 2+ Hours
  • Replayability: High
  • Supported Languages: English
  • Compatible With: Chromatic, Game Boy Color®
  • Target Age: Everyone 10+
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Self Simulated

About the Developer

Bio

Name / Studio Name

Martin Cremerius-Gauer / 2nd Law Games

Location

Duisburg, Germany

How It Started

It started as an idea to build a playable portfolio for my personal website – and that’s when I discovered GB Studio. From there, I was hooked.

Other Games / Projects

Self Simulated is my first “real” video game. Since then, I’ve started work on Fuse Dash, an arcade-style action platformer for the Game Boy Color that’s still in development. I’ve also helped with level design and QA testing for other indie devs' projects along the way.

Fun Fact

Self Simulated was made while camping across Europe – Italy, Norway, Denmark, England, Scotland, and the Netherlands. I worked entirely on my laptop while on the road. Oh, and my wife designed two of the levels!

The Idea

Why I Made This Game

Making a video game has always been a dream of mine. After watching Game Maker’s Toolkit’s video “Why Does Celeste Feel So Good to Play?”, I wanted to try building a platformer that felt just as smooth and satisfying – on the Game Boy Color, no less.

What Makes This Game Special

Just the fact that it exists! When I look back at the time, effort, and learning that went into Self Simulated, it honestly feels like a miracle. Like – I made a video game! That’s freaking awesome.

You'll Love This If...

You enjoy tight, responsive platformers – especially if you like mastering precise controls.

Inspiration / Influences

My aim was to create something that feels like a mix between Celeste and Katana Zero – but on the GBC.

Favorite Feature

Definitely the assist settings. They let players tweak the game’s difficulty to match their play style, which makes it more accessible without compromising the core experience.

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4.9
Rated 4.9 out of 5 stars
Based on 102 reviews
102 reviews
  • Chris B.
    Verified Buyer
    22 seconds ago
    Rated 5 out of 5 stars
    Question your own intelligence

    I want to see more from this developer! This game is fun and hard. Asks some good questions of life as well.

  • Tom W.
    Verified Buyer
    22 hours ago
    Rated 5 out of 5 stars
    Great game

    It's a great game. Not too long but with enough to keep you coming back.

  • Alvaro M.
    Verified Buyer
    4 days ago
    Rated 5 out of 5 stars
    Challenge accepted!

    This is a fantastic platformer and very challenging which is always a welcoming experience as it makes the game last longer! The very beginning portion of the game it’s amazing it felt like my chromatic was being hacked :D

  • Jordan W.
    Verified Buyer
    5 days ago
    Rated 5 out of 5 stars
    So much fun!

    I’ve been loving this one! Perfect game to pick up when you have a few minutes and want to do a fun platformer.

  • Trevor C.
    Verified Buyer
    6 days ago
    Rated 5 out of 5 stars
    Great for Platformer Fans

    If you like Super Meat Boy or Celeste this is a great, challenging-but-fair, game.