Dragonyhm

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Dragonyhm

In the land of Archend, peace has held since the last great war with dragons—until the Yhmszindr, Kurtis, mysteriously vanishes and the dragons begin to stir once more. You play as Kris, his son, embarking on a quest to find him and stop the forces threatening the kingdom. Explore vast dungeons, solve puzzles, and battle your way through an epic tale filled with memorable characters and multiple endings.

In the land of Archend, peace has held since the last great war with dragons—until the Yhmszindr, Kurtis, mysteriously vanishes and the dragons begin to stir once more. You play as Kris, his son, embarking on a quest to find him and stop the forces threatening the kingdom. Explore vast dungeons, solve puzzles, and battle your way through an epic tale filled with memorable characters and multiple endings.

Compatible With

Play original N64® cartridges on any modern display with perfect accuracy.

Compatible With

Cloud Chromatic Sapphire front view

The best way to play Game Boy® and Game Boy Color® games.

  • 9 main dungeons plus numerous mini-dungeons
  • Turn-based battles, real-time action, puzzles, and mini-games
  • Unlockable modifiers and collectible extras
  • Multiple story endings
  • A fully realized fantasy world to explore

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All 4 of our M64 launch titles: Buck Bumble, Extreme-G: Turbo Fusion, Xeno Crisis, and Xibalba 64.

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About the Developer

Bio

Name / Studio Name

Chris Beach / Spacebot Interactive

Location

United Kingdom

How It Started

I’ve been interested in game development since I was young, but it was during the COVID pandemic – when I had more free time – that I really dove in. I decided to learn how to make Game Boy games and ended up self-publishing an adventure RPG called Dragonborne.

Other Games / Projects

Dragonborne, Dracula: Dark Reign, and more titles currently in the works!

Fun Fact

When I made Dragonborne, I was completely new to GB Studio – and honestly, I didn’t use any design or planning docs. I just scripted straight from my head into the engine. Whatever I thought of next made it into the game! That spontaneous process helped shape the foundation for what eventually became Dragonyhm. These days, things are much more structured – we now use detailed design docs and thorough planning for all current and future releases.

The Idea

Why I Made This Game

Dragonyhm is the game I always wanted Dragonborne to be. With more experience, better tools, and the amazing talent of Bumbiss on board, we were able to fully realize the vision we originally had.

What Makes This Game Special

I’ve always been a huge fan of JRPGs. So creating something that resonates with other fans of the genre – something that feels like it can stand alongside the games I grew up loving – that’s incredibly special.

You'll Love This If...

You’re a fan of classic RPGs and JRPGs like Dragon Quest or Final Fantasy – you’ll love the storytelling and turn-based battles. And if you enjoy Zelda-style dungeon exploration and puzzle-solving, you’ll feel right at home too.

Inspiration / Influences

Dragonyhm draws from classic JRPGs and action-adventures like The Legend of Zelda. Grandia inspired real-time encounters, save shrines, and parts of the battle system. The damage portrait is a nod to Doomguy from Doom, while dungeon design and puzzles borrow from our favorite Zelda titles.

Favorite Feature

A few standout moments for me: the encounter with Balmosyr, Kris acquiring Gonszilfr, the dramatic return to the palace to face Rykard, and of course – the ending sequence.

4.9
Rated 4.9 out of 5 stars
Based on 417 reviews
417 reviews
  • Dustin A.
    Verified Buyer
    1 hour ago
    Rated 5 out of 5 stars
    Like being a kid again

    Wow. What a fun and charming old school turn based RPG. Only nitpicks are the music resets anytime u pick up an item/save/restore/enter and leave an area (immediately) and the fishing game is boring and janky.

    I’m getting lost in a comfy rpg again, just like when I was a kid playing old Zelda and final fantasy.

  • Jason G.
    Verified Buyer
    17 hours ago
    Rated 5 out of 5 stars
    Dragonyhm is solid

    If ModRetro keeps publishing games of this quality, they are going to be the Retro Kings. I finally took the dip and bought it after watching some vids on Dragonyhm. I don't feel like I've wasted my money. Solid cart design, great packaging, which I've seen on many Indie Games. In this case, it surrounds a solid game, this far. I'm only a couple of hours in and can tell you, I'm excited to see where this goes. Obviously, quite a bit of work has gone into this game and I'm super stoked for it. Maybe it's time to snag a Chromatic while I'm at it? Time will tell. I say, buy this game.

  • Don E.
    Verified Buyer
    21 hours ago
    Rated 4 out of 5 stars
    Good game well worth the play…

    This is a pretty good game. It’s a little frustrating. Given the amount of times you have to heal before going into battle. It would be nice if there was an auto heal aspect after you battle an enemy.

  • Ryan D.
    Verified Buyer
    Yesterday
    Rated 5 out of 5 stars
    Dragonyhm

    Fun game! also loving the build quality and manual as well as the ability to directly update firmware via the Chromatic.

  • shaun d.
    Verified Buyer
    2 days ago
    Rated 5 out of 5 stars
    Possibly the best game on the system

    Best game not only on chromatic but game boy colour