Gravitorque DX
Gravitorque DX
You play as an astronaut who suffers a shipwreck and is now stranded in space. Use the Gravitational Torque Modifier to manipulate the direction of gravity and walk on walls and ceilings.
There is no jump button. Take on maze-like levels with a gravity-defying ability. Classic platformer logic is literally turned on its head, so you’ll have to adapt your spatial thinking to escape successfully.
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You play as an astronaut who suffers a shipwreck and is now stranded in space. Use the Gravitational Torque Modifier to manipulate the direction of gravity and walk on walls and ceilings.
There is no jump button. Take on maze-like levels with a gravity-defying ability. Classic platformer logic is literally turned on its head, so you’ll have to adapt your spatial thinking to escape successfully.
Compatible With

Play original N64® cartridges on any modern display with perfect accuracy.
Compatible With

The best way to play Game Boy® and Game Boy Color® games.
- A unique Gravity Rotation mechanic
- 40 mind-boggling puzzles
- 4 visually distinct worlds
- 40 optional collectibles
- The Star Challenge - an extra challenge for puzzle connoisseurs
- Premium Cartridge
- Instruction Manual
- Chromatic Charm featuring game-specific character
- Genre: Puzzle Platformer
- Platform: Chromatic
- Developer: POLËT
- Players: Single player
- Play Time: 3 Hours
- Replayability: Medium
- Supported Languages: English
- Compatible With: Chromatic, Game Boy®, Game Boy Color®
- Target Age: Everyone
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About the Developer
Bio
Name / Studio Name
Nikita and Maxim / POLЁT Games
Location
Florida, USA
How It Started
Nikita: I’ve been making games as a hobby since middle school and participated in a bunch of game jams with Maxim. That eventually led to us developing Gravitorque – our first full game.
Other Games / Projects
Nikita: I’ve made several Unity games, mostly for jams. One of my more unique projects was Sky of Isotopes – a VR experience where the table of nuclides is visualized as a starfield, with each star representing an isotope.
Maxim: Outside of our joint work, most of my projects were visual or design-based. Gravitorque is my first completed game project.
Fun Fact
Nikita: When designing Gravitorque’s levels, I’d often draw a random squiggly line and use that as the solution path – then build the puzzle around it.
The Idea
Why I Made This Game
Nikita: Gravitorque started as a nameless 3-level prototype I built in Game Maker Studio back in 2017... and then forgot about. When Maxim and I teamed up again in 2022, I pitched remaking it – and, for fun, we decided to use GB Studio instead of a traditional engine.
What Makes This Game Special
Nikita: Having my game running on a real Game Boy is honestly a dream come true.
Maxim: It’s the first game I’ve ever completed, and that alone makes it special.
You'll Love This If...
You're a puzzle-platformer fan, but it’s accessible enough for casual players too.
Inspiration / Influences
Nikita: Portal was a huge inspiration. Like in Portal, the player has one core tool, and new mechanics come from how puzzles are designed, not from unlocking new powers.
Maxim: The main character was inspired by female characters from Downtown Nekketsu Monogatari. That helped guide the pixel design and made the sprite readable with minimal detail.
Favorite Feature
Nikita: I love the auto-rotation mechanic introduced in the later levels.
Maxim: My favorite part is the third zone, where you explore the inside of a crashed spaceship.
- Andrew M.Verified BuyerYesterdayRated 5 out of 5 starsGreat little title
This game is pretty good. I like it. It definitely makes you think about each puzzle to make sure you’re doing it in the least amount of move as possible.
Was this helpful? - vittorio d.Verified BuyerYesterdayRated 5 out of 5 starsGravity flipping fun
Not having a jump button and flipping gravity to walk on walls really messes with my brain in the best way. It's a fresh take on platformers that I keep coming back to.
Was this helpful? - Brian P.Verified Buyer1 week agoRated 5 out of 5 starsA clever twist on platforming
Instead of the usual jumping mechanics, this game makes you think about gravity and how to move through each level. That's a pretty interesting approach to puzzle platforming. The 40 levels and optional collectibles should provide plenty of challenge without needing a complicated set of controls.
Was this helpful? - Elliott E.Verified Buyer1 week agoRated 5 out of 5 starsMy Gateway to Back to Retro
Love this game. Trying every option and discovering each puzzle was a great exercise. My gateway back into this medium. Especially on my new atomic purple transparent edition!
Was this helpful? - Andrew W.Verified Buyer2 weeks agoRated 5 out of 5 starsUnique
Good unique puzzle game. More challenging than others tbh.
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