Gravitorque DX
Gravitorque DX
You play as an astronaut who suffers a shipwreck and is now stranded in space. Use the Gravitational Torque Modifier to manipulate the direction of gravity and walk on walls and ceilings.
There is no jump button. Take on maze-like levels with a gravity-defying ability. Classic platformer logic is literally turned on its head, so you’ll have to adapt your spatial thinking to escape successfully.
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You play as an astronaut who suffers a shipwreck and is now stranded in space. Use the Gravitational Torque Modifier to manipulate the direction of gravity and walk on walls and ceilings.
There is no jump button. Take on maze-like levels with a gravity-defying ability. Classic platformer logic is literally turned on its head, so you’ll have to adapt your spatial thinking to escape successfully.
- A unique Gravity Rotation mechanic
- 40 mind-boggling puzzles
- 4 visually distinct worlds
- 40 optional collectibles
- The Star Challenge - an extra challenge for puzzle connoisseurs
- Premium Cartridge
- Instruction Manual
- Chromatic Charm featuring game-specific character
- Genre: Puzzle Platformer
- Platform: Chromatic
- Developer: POLËT
- Players: Single player
- Play Time: 3 Hours
- Replayability: Medium
- Supported Languages: English
- Compatible With: Chromatic, Game Boy®, Game Boy Color®
- Target Age: Everyone
About the Developer
Bio
Name / Studio Name
Nikita and Maxim / POLЁT Games
Location
Florida, USA
How It Started
Nikita: I’ve been making games as a hobby since middle school and participated in a bunch of game jams with Maxim. That eventually led to us developing Gravitorque – our first full game.
Other Games / Projects
Nikita: I’ve made several Unity games, mostly for jams. One of my more unique projects was Sky of Isotopes – a VR experience where the table of nuclides is visualized as a starfield, with each star representing an isotope.
Maxim: Outside of our joint work, most of my projects were visual or design-based. Gravitorque is my first completed game project.
Fun Fact
Nikita: When designing Gravitorque’s levels, I’d often draw a random squiggly line and use that as the solution path – then build the puzzle around it.
The Idea
Why I Made This Game
Nikita: Gravitorque started as a nameless 3-level prototype I built in Game Maker Studio back in 2017... and then forgot about. When Maxim and I teamed up again in 2022, I pitched remaking it – and, for fun, we decided to use GB Studio instead of a traditional engine.
What Makes This Game Special
Nikita: Having my game running on a real Game Boy is honestly a dream come true.
Maxim: It’s the first game I’ve ever completed, and that alone makes it special.
You'll Love This If...
You're a puzzle-platformer fan, but it’s accessible enough for casual players too.
Inspiration / Influences
Nikita: Portal was a huge inspiration. Like in Portal, the player has one core tool, and new mechanics come from how puzzles are designed, not from unlocking new powers.
Maxim: The main character was inspired by female characters from Downtown Nekketsu Monogatari. That helped guide the pixel design and made the sprite readable with minimal detail.
Favorite Feature
Nikita: I love the auto-rotation mechanic introduced in the later levels.
Maxim: My favorite part is the third zone, where you explore the inside of a crashed spaceship.
- Robert R.Verified Buyer21 hours agoRated 5 out of 5 starsUnique
A lot more fun then I thought, very challenging!
Was this helpful? - Giovanni G.Verified Buyer3 weeks agoRated 5 out of 5 starsEngaging Puzzles!!
I love the level design & how the gameplay is pretty rewarding when you eventually succeed!
Was this helpful? - Emilio T.Verified Buyer3 weeks agoRated 5 out of 5 starsGravitorque
Great!
Was this helpful? - Daniel P. Z.Verified Buyer4 weeks agoRated 4 out of 5 starsClever and addictive puzzler
Gravitorque DX takes a little while to click, but once it does, it becomes surprisingly addictive. The gravity-based movement needs some patience at first, but the game rewards you for sticking with it. The visuals are very pleasant, and the length feels just right for the type of challenge it offers, never overstaying its welcome. The later levels can get very demanding, so this is definitely one for puzzle lovers, but if you enjoy that kind of challenge, it is a very satisfying experience!
Was this helpful? - Joshua B.Verified Buyer1 month agoRated 5 out of 5 starsOld school
Takes me back to good old days
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