Self Simulated
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A high-speed precision platformer with over 100 levels, customizable assists, and a story about reclaiming your lost identity.
You wake up inside a machine, stripped of memory and identity. You are a digital copy of yourself, fighting through level after level to reclaim your past. Fast movement, instant retries, and high-precision platforming make this a pure test of reflexes and focus.
Play the demo here.
- Fast-paced platforming with tight controls
- Over 100 levels filled with enemies and traps
- Assist settings like triple jump and auto-stomp
- Hardcore mode resets the game when hit
- Built-in speedrun timer
- Auto-save after each level
- Optional tip system and progress counters
- Premium Cartridge
- Instruction Manual
- Chromatic Charm featuring game-specific character
- Genre: Platformer
- Platform: Chromatic
- Developer: 2nd Law Games
- Players: Single player
- Play Time: 2+ Hours
- Replayability: High
- Supported Languages: English
- Compatible With: Chromatic, Game Boy Color®
- Target Age: Everyone 10+
About the Developer
Bio
Name / Studio Name
Martin Cremerius-Gauer / 2nd Law Games
Location
Duisburg, Germany
How It Started
It started as an idea to build a playable portfolio for my personal website – and that’s when I discovered GB Studio. From there, I was hooked.
Other Games / Projects
Self Simulated is my first “real” video game. Since then, I’ve started work on Fuse Dash, an arcade-style action platformer for the Game Boy Color that’s still in development. I’ve also helped with level design and QA testing for other indie devs' projects along the way.
Fun Fact
Self Simulated was made while camping across Europe – Italy, Norway, Denmark, England, Scotland, and the Netherlands. I worked entirely on my laptop while on the road. Oh, and my wife designed two of the levels!
The Idea
Why I Made This Game
Making a video game has always been a dream of mine. After watching Game Maker’s Toolkit’s video “Why Does Celeste Feel So Good to Play?”, I wanted to try building a platformer that felt just as smooth and satisfying – on the Game Boy Color, no less.
What Makes This Game Special
Just the fact that it exists! When I look back at the time, effort, and learning that went into Self Simulated, it honestly feels like a miracle. Like – I made a video game! That’s freaking awesome.
You'll Love This If...
You enjoy tight, responsive platformers – especially if you like mastering precise controls.
Inspiration / Influences
My aim was to create something that feels like a mix between Celeste and Katana Zero – but on the GBC.
Favorite Feature
Definitely the assist settings. They let players tweak the game’s difficulty to match their play style, which makes it more accessible without compromising the core experience.
- Russell M.Verified Buyer4 hours agoRated 5 out of 5 starsGetting mad
I was getting mad at first, because this game was getting the better of me. Now I’m catching on and it’s pretty simulating. Like what I did there.
Was this helpful? - David V.Verified BuyerYesterdayRated 5 out of 5 starsVery Creative
One of the best games for the Chromatic. Very creative.
Was this helpful? - Robert P.Verified Buyer3 days agoRated 5 out of 5 starsSimple(Y) A Masterpiece
Self Simulated is simple and satisfying. The game can be run on multiple different difficulties, and then you can sprinkle in some multipliers if you want it even harder. The game has a simple core concept; it's a room clearing game. There is a simple story that leaves you wanting more, and a gameplay loop that gets tougher through challenges and collectibles. This is a must play. I would give it a 9/10 or a 4.5, just because I would like the game to have been a little on the longer side.
Was this helpful? - Philip F.Verified Buyer4 days agoRated 5 out of 5 starsAmazing
I don’t have anything bad to say about any of these games. I love them all and hope Modretro keeps publishing new titles.
Was this helpful? - kazuki k.Verified Buyer4 days agoRated 4 out of 5 starsA platform action game that requires hand-eye coordination and quick reflexes
It’s a high-difficulty game, but it’s very replayable, and the idea of using assist features to lower the difficulty was brilliant.
Of course, I cleared every stage without using any assists.
Since the “Clear” achievement can be easily unlocked on Hardcore mode depending on your knowledge and use of assists, I personally think clearing the game on Normal mode without any assists should be the most rewarding achievement.
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