Self Simulated
Self Simulated
You wake up inside a machine, stripped of memory and identity. You are a digital copy of yourself, fighting through level after level to reclaim your past. Fast movement, instant retries, and high-precision platforming make this a pure test of reflexes and focus.
Play the demo here.
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You wake up inside a machine, stripped of memory and identity. You are a digital copy of yourself, fighting through level after level to reclaim your past. Fast movement, instant retries, and high-precision platforming make this a pure test of reflexes and focus.
Play the demo here.
- Fast-paced platforming with tight controls
- Over 100 levels filled with enemies and traps
- Assist settings like triple jump and auto-stomp
- Hardcore mode resets the game when hit
- Built-in speedrun timer
- Auto-save after each level
- Optional tip system and progress counters
- Premium Cartridge
- Instruction Manual
- Chromatic Charm featuring game-specific character
- Genre: Platformer
- Platform: Chromatic
- Developer: 2nd Law Games
- Players: Single player
- Play Time: 2+ Hours
- Replayability: High
- Supported Languages: English
- Compatible With: Chromatic, Game Boy Color®
- Target Age: Everyone 10+
About the Developer
Bio
Name / Studio Name
Martin Cremerius-Gauer / 2nd Law Games
Location
Duisburg, Germany
How It Started
It started as an idea to build a playable portfolio for my personal website – and that’s when I discovered GB Studio. From there, I was hooked.
Other Games / Projects
Self Simulated is my first “real” video game. Since then, I’ve started work on Fuse Dash, an arcade-style action platformer for the Game Boy Color that’s still in development. I’ve also helped with level design and QA testing for other indie devs' projects along the way.
Fun Fact
Self Simulated was made while camping across Europe – Italy, Norway, Denmark, England, Scotland, and the Netherlands. I worked entirely on my laptop while on the road. Oh, and my wife designed two of the levels!
The Idea
Why I Made This Game
Making a video game has always been a dream of mine. After watching Game Maker’s Toolkit’s video “Why Does Celeste Feel So Good to Play?”, I wanted to try building a platformer that felt just as smooth and satisfying – on the Game Boy Color, no less.
What Makes This Game Special
Just the fact that it exists! When I look back at the time, effort, and learning that went into Self Simulated, it honestly feels like a miracle. Like – I made a video game! That’s freaking awesome.
You'll Love This If...
You enjoy tight, responsive platformers – especially if you like mastering precise controls.
Inspiration / Influences
My aim was to create something that feels like a mix between Celeste and Katana Zero – but on the GBC.
Favorite Feature
Definitely the assist settings. They let players tweak the game’s difficulty to match their play style, which makes it more accessible without compromising the core experience.
- Robert M.Verified Buyer22 hours agoRated 5 out of 5 starsBuy this game...
Feels modern despite the older platform, worth every penny!!!
Was this helpful? - Ricky L.Verified BuyerYesterdayRated 5 out of 5 starsFun, Unique and Challenging Platformer
Probably my favorite platformer on the Gameboy platform that I've played. Tight controls and gameplay along with an unforgettable setting and soundtrack make this a great experience. Highly recommend.
Was this helpful? - Manuel L.Verified BuyerYesterdayRated 5 out of 5 starsGood game
Enjoyed it
Was this helpful? - Nickolaus B.Verified Buyer2 weeks agoRated 4 out of 5 starsOld school platforming
Controls and gameplay is tight and challenging. The story is an interesting mystery that moves along as you play. The simplicity of the controls make the challenge in how you combo these skills together.
There are many accessibility options if you find yourself stuck in a level.
Was this helpful? - Ryan S.Verified Buyer2 weeks agoRated 5 out of 5 starsFun Game
The game play is super fun. I usually don't like these games as you have to start over when you die and it's a pain. It isn't a problem here though as the levels are super short. I like how they also added the ability to adjust difficulty by making yourself immune to certain hazards. This lets kids still enjoy the game when they don't have the dexterity for certain levels. I somehow lost my save file though. Saving is a general pain in some of these games for some reason.
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