Wicked Plague
A side-scrolling Metroidvania with fast-paced action, haunting visuals, and intense boss fights in a cursed tower.
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You're Ramuel, the youngest exterminator in MonteCruz. The building you’re sent to isn’t just infested—it’s cursed. Fight through floors full of monsters, uncover the truth, and survive the night. Built from the ground up as a modern Metroidvania for 8-bit handhelds.
- Modern Metroidvania adventure
- Polished action-platforming
- Atmospheric pixel art
- Intense boss battles
- Original chiptune soundtrack
- Premium Cartridge
- Instruction Manual
- Chromatic Charm featuring game-specific character
- Genre: Metroidvania
- Platform: Chromatic
- Developer: Locus-motion
- Players: Single player
- Play Time: 2 Hours
- Replayability: Medium
- Supported Languages: English
- Compatible With: Chromatic, Game Boy Color®
- Target Age: Teen – Ages 13+
About the Developer
Bio
Name / Studio Name
LocusMotion
Location
USA
How It Started
I spent years doing pixel art as a hobby. During COVID, I started offering my work as a freelancer – creating graphics for indie games – and that’s what led me deeper into game development.
Other Games / Projects
Carpathian Nights, Lords of Exile
Fun Fact
Game Boy development, to me, feels more like a craft than a pipeline. Creating detailed animations and immersive environments on such limited hardware demands a different kind of skill and planning compared to modern platforms – and I find that challenge really fulfilling.
The Idea
Why I Made This Game
I’ve always wanted to create a nonlinear platformer adventure with the kind of story and characters I personally love.
What Makes This Game Special
When I was a kid, I told myself I’d grow up to make games, even if only as a hobby. Wicked Plague is a promise kept. It’s a gift to my younger self, and the first of many games I plan to bring to life.
You'll Love This If...
You love challenging platformers and brutally tough boss fights. And if you’re a fan of 8-bit aesthetics, this game treats that style as a true art form – not just a retro filter.
Inspiration / Influences
Gameplay-wise: the classics – Metroid, Castlevania, and especially the Mega Man Zero series for its boss design. Visually, it’s inspired more by anime, manga, and stylized games with a strong punk energy, like Guilty Gear and The World Ends With You.
Favorite Feature
The boss battles. They’re designed to be intense and unforgiving – no room for error. That’s deliberate: unlike most handheld action games of the past, Wicked Plague bosses are fast, smart, and deadly by design.
- Connor D.Verified Buyer3 hours agoRated 5 out of 5 starsGreat
Love the art
Was this helpful? - Cheong S. L.Verified Buyer14 hours agoRated 5 out of 5 starsExcellent game.
I am loving this game and the support modretro is giving to indie designers!
Was this helpful? - Paul M.Verified BuyerYesterdayRated 5 out of 5 starsSearch-Action Done Right
Wicked Plague is a stylish little Metroidvania with a cool late-90s punk-fantasy meets handheld grit; the exploration’s fun, the mood is great. That said, navigation can get a bit murky early on (dark backgrounds with minimal mapping), and it’s definitely tuned toward folks looking for more of a challenge. If those things sound good, this one’s a solid pick for the genre/platform.
Was this helpful? - Ryan A.Verified Buyer2 days agoRated 5 out of 5 starsAwesome
This is the game I was most excited about being a huge meroid and castlevania fan and this game is awesome period.
Was this helpful? - Kyle O.Verified Buyer2 days agoRated 4 out of 5 starsMetroidvania with Mega Man influences
This game looks and sounds amazing with beautiful backgrounds. The use of color coded characters is very well implemented. Mechanics are tight and some of the bosses feel reminiscent of early Mega Man bosses; your ranged attack looks very similar to a buster.
Gameplay fun but it is short which isn't in itself bad. But it really needed a hardcode where you had lives instead of the unlimited you get and/or a speed run leaderboard.
Plot is mediocre. I wish some of the dialogue would have been cut - especially the final boss which was a lot of dialogue that wasn't good for no real purpose.
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